Classes:Strife

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This is a list of the default classes available in Strife. For classes from other games, see the main article.


Monsters

The Order

Acolyte		// Standard trooper enemy
AcolyteTan	// Standard trooper enemy
AcolyteRed	// Low-rank officer enemy in red uniform
AcolyteRust	// Guard enemy in brown uniform
AcolyteGray	// Low-rank officer enemy in dark grey uniform
AcolyteDGreen	// Sewer guard enemy in dark green uniform that drops the guard uniform item
AcolyteGold	// Elite guard enemy in gold uniform
AcolyteLGreen	// Overseer enemy in bright green uniform
AcolyteBlue	// Scanner trooper enemy in teal uniform
AcolyteShadow	// Standard trooper enemy with a cloaking device
AcolyteToBe	// An incomplete acolyte that does nothing when attacked, gibs when killed, talks like a peasant

The Resistance

Macil1		// The leader of the Front, Macil, found in Map03, invulnerable
Macil2		// The leader of the Front, Macil, acts like a spectre but requires Sigil2 or stronger to take damage
Rebel		// Standard Front soldier (Can not be talked to, Summoned by beacon)
Rebel1		// Standard Front soldier
Rebel2		// Standard Front soldier that Guards Irale's Shop
Rebel3		// Standard Front soldier
Rebel4		// Standard Front soldier
Rebel5		// Standard Front soldier
Rebel6		// Standard Front soldier
RatBuddy	// A rat that is invulnerable, not a monster

The Oppressed

Beggar		// Beggar that can not be talked to
Beggar1		// MacGuffin
Beggar2		// Underground beggar
Beggar3		// Underground beggar
Beggar4		// Underground beggar
Beggar5		// Underground beggar
Merchant	// Weapons merchant that can not be talked to
WeaponSmith	// Weapons merchant from Map 02
BarKeep		// The tavern bartender from Map 02
Armorer		// Armor merchant from Map 02
Medic		// Hospital medic from Map 02
Peasant		// Beige peasant that can not be talked to
Peasant1	// Tan-colored peasant
Peasant2	// Arion, the Governor's secretary
Peasant3	// Ulaine, the info guy
Peasant4	// Harris (Map 2 & 23), Tevick (Map 23)
Peasant5	// Derwin (Map 4), Harris (Map 33)
Peasant6	// Worner (Map 4)
Peasant7	// Ketrick (Map 4), Warden (Map 5), Medic (Map 17)
Peasant8	// Sammis (Map 4), Judge (map 5)
Peasant9	// Beldin (Map 1)
Peasant10	// Rowan (Map 2)
Peasant11	// Geoff (Map 2)
Peasant12	// Technician (Map 4)
Peasant13	// Irale (Map 2), Richter (Map 23)
Peasant14	// Weran, the Rat King (Map 6)
Peasant15	// Computer Technician (Map 4)
Peasant16	// Sewer Overflow Gate guard (Map 1), false Programmer (Map 7)
Peasant17	// Light Green peasant
Peasant18	// Light Green peasant
Peasant19	// Key Master (Map 11), false Programmer (Map 31)
Peasant20	// Gold peasant
Peasant21	// Gold peasant
Peasant22	// Governor Mourel (Map 2 & 33), false Programmer (Map 8)

The Antagonists

AlienSpectre1		// Translucent, floating blob that can only be killed with the Sigil, fires Sigil1 blasts
AlienSpectre2		// fires Sigil2 blasts
AlienSpectre3		// fires Sigil3 blasts
AlienSpectre4		// fires Sigil4 blasts
AlienSpectre5		// fires Sigil5 blasts
AlienChunkSmall		// Spectre Gibs
AlienChunkLarge		// More spectre gibs
EntityBoss		// Super spectre, uses all 5 sigils and breaks into:
EntitySecond		// on death. When all these are gone, level ends.
EntityNest		// Entity Nest decoration
EntityPod		// Spawns Super Spectre
Loremaster		// Flies around, uses grappler
Oracle			// Some sort of puppet that talks
Programmer		// Uses an anti grav platform, rains Sigil 1 lightning
ProgrammerBase		// Gibs from the above
ProgLevelEnder		// Fades to black smoothly and ends the level
StrifeBishop		// Tall, cybernetic boss with a rocket launcher that has a homing ability
KneelingGuy		// Holographic projection of a minion, device is tall enough to block movement but short enough to jump over

The Machines

Sentinel		// Small floating Robot, fires lasers
Crusader		// Large, lumbering assault robot. Resembles Ed 209
Inquisitor		// Towering mech, flies, throws nasty grenades
InquisitorArm		// Junk from the above when it explodes
Stalker			// Small, spider like robot, crawls along the ceiling and drops on your head
CeilingTurret		// Defensive turret, minor threat
Templar			// A human supported by a mechanical bio-suit. Fires mauler.
Reaver			// Nasty, quick robot that uses a shotgun and rips you up in melee

Explosives

FastFlameMissile		// Flamethrower effect used by Crusader and Flamethrower weapon
CrusaderMissile			// Missile effect used by Crusader, this is a tri-missile pyramid attack
InquisitorShot			// Explosive grenade attack from Inquisitor
LoreShot			// A grappling hook. Thrusts target in the opposite direction that it moves
LoreShot2 			// Grappling hook chain link
SentinelFX1			// Sentinel firing animation - does no damage
SentinelFX2			// Sentinel firing animation and sound FX, does damage/disintegration
SpectralLightningBase		//
SpectralLightningDeath1		//
SpectralLightningDeath2		//
SpectralLightningDeathShort	//
SpectralLightningBall1		// Sigil3 firing animation
SpectralLightningBall2		// Sigil3 firing animation
SpectralLightningH1		// Sigil2 firing animation
SpectralLightningH2		// Sigil2 firing animation
SpectralLightningH3		// Sigil2 firing animation
SpectralLightningHTail		// Sigil2 tail animation, does no damage
SpectralLightningBigBall1	// Sigil5 firing animation
SpectralLightningBigBall2	// Sigil5 firing animation
SpectralLightningV1		// Sigil4 firing animation
SpectralLightningV2		// Sigil4 firing animation
SpectralLightningSpot		// Sigil1 firing animation
SpectralLightningBigV1		// Sigil4 firing animation, used by AlienSpectre4
SpectralLightningBigV2		// Sigil4 firing animation, used by AlienSpectre4
BishopMissile			// Bishop Missile firing animation, has homing ability
StrifeZap1			// Effect of electric bolt when it hits an object
ElectricBolt			// Fires an Electric Bolt that does extra damage to mechanical enemies
PoisonBolt			// Fires a poison bolt that instantly kills human targets, ineffective against everything else
RocketTrail			// Rocket trail animation for the mini missile
MiniMissilePuff			// Smoke puff animation for the mini missile
MiniMissile			// Fires a missile
FlameMissile			// Fires a flamethrower projectile
MaulerPuff			// Animation of Mauler primary mode fire
MaulerTorpedo			// Animation of Mauler alternate mode fire
MaulerTorpedoWave		// Animation of Mauler alternate mode fire after hitting its initial target
HEGrenade			// Fires a HE Grenade
PhosphorousGrenade		// Fires a Phosphorous Grenade
PhosphorousFire			// Summons the fire that is produced by the Phosphorous Grenade
StrifePuff			// Smoke puff animation of a barrel when hit
StrifeSpark			// Spark animation of a barrel when hit

Pickups

Weapons

PunchDagger		// Melee weapon, silent killer, damage affected by UpgradeStamina
StrifeCrossbow		// Fires electric bolts that are effective vs machines
StrifeCrossbow2		// Fires poison bolts - instant kill, and silent.
AssaultGun		// Rapid fire hitscan weapon, fairly inaccurate(until powered up with UpgradeAccuracy), 
// fires 3 bullets at a time AssaultGunStanding // Alternate pickup graphic of the above. MiniMissileLauncher // Fires small, explosive missiles rapidly. FlameThrower // Short range flame, lots of kickback, human targets burn on death Mauler // Equivalent to the super shotgun, disintegrates human targets Mauler2 // Fires a torpedo, initial target takes massive damage including splash, explodes into smaller projectiles
// doing smaller damage, disintegrates human targets. Firing it damages player by 20 health affected by armor. StrifeGrenadeLauncher // Double barreled grenade launcher. Massive damage StrifeGrenadeLauncher2 // Even more damaging, grenades explode into flames that burn for quite a while. Sigil // The Sigil. Gives you Sigil1. Sigil1 // Creates an area affect of lightning rain that wanders around Sigil2 // Fires a small bolt straight ahead which creates a trail of lightning, has splash damage Sigil3 // Fires a 180 arc of lightning blobs, has splash damage Sigil4 // Fires a single vertical lightning column, that homes in on targeted actor,
// works like Revenants's homing missile Sigil5 // Fires a lightning blob which in turn continuously fires lightning bolts
// ahead and to either side of it.

Ammo

HEGrenadeRounds 	// HE Grenade Ammo, gives 6
PhosphorusGrenadeRounds	// Phosphorus Grenade Ammo, gives 4
ClipOfBullets		// Bullet ammo, gives 10
BoxOfBullets		// More bullet ammo, gives 50
MiniMissiles		// Mini Missile ammo, gives 4
CrateOfMissiles		// More missile ammo, gives 20
EnergyPod		// Cell ammo, gives 20
EnergyPack		// More cell ammo, gives 100
PoisonBolts		// Poison bolts, gives 10
ElectricBolts		// Eletric bolts, gives 20
AmmoSatchel		// Strife Backpack equivalent, gives 2 electric bolts, 4 poison bolts,
// 6 HE grenades, 4 Phosphorus grenades, 10 bullets, 20 cells

Inventory

Coin			// 1 Gold coin
Gold10			// 10 Gold coins
Gold25			// 25 Gold coins
Gold50			// 50 Gold coins
Gold300			// 300 Gold coins, used in conjunction with completing quest
MetalArmor		// Metal Armor, 200 armor
LeatherArmor		// Leather Armor, 100 armor
TeleporterBeacon	// Telporter Beacon, summons 6 rebel soldiers, can be picked up again if no rebel soldier spawned
MedPatch		// Med Patch, +10 health
MedicalKit		// Medical Kit, +25 health
SurgeryKit		// Surgery Kit, full health, as high as base health (100) + current Stamina rating
StrifeMap		// Strife automap
ShadowArmor		// Shadow armor, Strife equivalent of partial invisibility
EnvironmentalSuit	// Environmental suit, protection against poison, immunity to flamethrower
Targeter		// Targeter, accuracy meter
Scanner			// Scanner, works like Doom iddt code (automap+object locations)
AmmoFillup		// Gives up to 50 bullets, works in conjunction with Feris
HealthFillup		// Gives up to predefined life based on difficulty, works in conjunction with Gerard
UpgradeStamina		// Gives player 10 extra recoverable health units (up to 200), heal like SurgeryKit, increases damage
UpgradeAccuracy		// Improves the player's accuracy by 10 accuracy units when firing Strife weapons
// except for Sigil (all versions)

Quest

Communicator		// Communicator, allows Blackbird to talk to you throughout the game.
FlameThrowerParts	// An item dropped by a crusader that allows the building of a flamethrower in the weapon shop.
QuestItem		// Base class for quest items used to implement DoomWikiLogoIcon.pngStrife quest flags.
QuestItem1		// Given with Beldin's ring
QuestItem2		// Given with the chalice
QuestItem3		// Given by Macil1 during his first conversation
QuestItem4		// Given when taking Mourel's "messy" job
QuestItem5		// Given when taking Mourel's "bloody" job
QuestItem6		// Given when destroying the power coupling
QuestItem7		// Given when the last of the blue acolytes in a map die
QuestItem8		// Given with the broken power coupling
QuestItem9		// Given with Derwin's ear
QuestItem10		// Given with Mourel's prison pass
QuestItem11		// Given with Montag's prison key
QuestItem12		// Given with Wolenick's severed hand
QuestItem13		// Given when freeing the prisoners
QuestItem14		// You blew up the crystal
QuestItem15		// Given with guard uniform
QuestItem16		// You blew up the gates
QuestItem17		// Given when listening to Macil's story about the Sigil
QuestItem18		// Talked to the Oracle, corresponds with getting the Oracle Pass
QuestItem19		//
QuestItem20		//
QuestItem21		// You killed the Bishop!
QuestItem22		// You killed the Oracle after the Bishop
QuestItem23		// You killed the Oracle!
QuestItem24		// You killed Macil!
QuestItem25		// Given when destroying the converter, results in good ending
QuestItem26		// You killed the Loremaster!
QuestItem27		// You blew up the computer
QuestItem28		// Given with the Catacomb Key
QuestItem29		// Given when destroying the transmitter
QuestItem30		//
QuestItem31		//
DegninOre		// An explosive item that can be picked up and placed elsewhere
BeldinsRing		// Ring from Beldin, the captured Front "traitor"
OfferingChalice		// A rather useless item Harris asks you to get for him
Ear			// Ear torn from Derwin when accepting Governor Mourel's "bloody" job
BrokenPowerCoupling	// An already broken power coupling that is given to the governor.
InterrogatorReport	//
GunTraining		//
HealthTraining		//
GuardUniform		// The green uniform dropped by the sewer guard, and is given to the rat king for help.
OfficersUniform		//
Info			//

Keys

StrifeKey		// Strife key template
BaseKey			// Key to access Order base, given by Rowan
GovsKey			// Key to access Governor mansion, given by Macil
Passcard		// Key to access Power Station, given by Macil or Governor
IDBadge			// Key to open a door in Prison, dropped by security guard
PrisonKey		// Key to Prison locks, dropped by Warden Montag
SeveredHand		// Key to opening hand scanner doors, dropped by Judge Wolenick
Power1Key		// Key to opening doors in Power Station, given/dropped by Worner
Power2Key		// Key to opening doors in Power Station, given/dropped by technician
Power3Key		// Key to operating lift in Power Station, given/dropped by Sammis
GoldKey			// Key to opening door in Power Station, dropped by storage worker
IDCard			// Open armory door in Sewers, dropped by certain sewer guards
SilverKey		// Key to opening doors in Castle, dropped by fake programmer in Audience Chamber
OracleKey		// Key to opening door to Oracle, dropped by door guards
MilitaryID		// Key to opening door into mini base in Borderlands, Oracle pass traded for key
OrderKey		// Key to opening storage room in mini base in Borderlands
WarehouseKey		// Unused, dev error? Supposed to be given by Quincy(?) to get into Warehouse level in the Bailey
BrassKey		// Key to opening door into Order Commons, given by Macil
RedCrystalKey		// Key to activate switch in Conversion Chapel, found in same location
BlueCrystalKey		// Key to activate switch in Conversion Chapel, found in same location
ChapelKey		// Key to activate door in Conversion Chapel, found is same location
CatacombKey		// Key used for door trigger(?), given by Richter
SecurityKey		// Unused, dev error? Supposed to be given by Quincy to get into the Security Complex level in the Bailey
CoreKey			// Key used to activate doors in Security Complex level, found in same location
MaulerKey		// Key used to activate doors in Warehouse, dropped by guard
FactoryKey		// Key used to access Factory (?), found in Ruined Temple
MineKey			// Key used to access Mines level, found in Ruined Temple
NewKey5			// Strife development key
PrisonPass		// Not supposed to be a key, it's an item used for trade for further entry into Prison
OraclePass		// Not supposed to be a key, but has been used as a key, item traded for a key

Props

Tank1
Tank2
Tank3
Tank4
Tank5
Tank6
LightSilverFluorescent
LightBrownFluorescent
LightGoldFluorescent
LightGlobe
PillarTechno
PillarAztec
PillarAztecDamaged
PillarAztecRuined
PillarHugeTech
PillarAlienPower
SStalactiteBig
SStalactiteSmall
SStalagmiteBig
CavePillarTop
CavePillarBottom
SStalagmiteSmall
Candle
StrifeCandelabra
WaterDropOnFloor
WaterfallSplash
WaterDrip
WaterFountain
HeartsInTank
SRock1
SRock2
SRock3
SRock4
StickInWater
Rubble1
Rubble2
Rubble3
Rubble4
Rubble5
Rubble6
Rubble7
Rubble8
SurgeryCrab
LargeTorch
HugeTorch
PalmTree
BigTree2
PottedTree
TreeStub
ShortBush
TallBush
ChimneyStack
BarricadeColumn
Pot
Pitcher
Stool
MetalPot
Tub
Anvil
TechLampSilver
TechLampBrass
Tray
WaterBottle
Mug
WoodenBarrel
ExplosiveBarrel2
DeadStrifePlayer
DeadPeasant
DeadAcolyte
DeadReaver
DeadRebel
SacrificedGuy
PileOfGuts
StrifeBurningBarrel
BurningBowl
BurningBrazier
SmallTorchLit
SmallTorchUnlit
CeilingChain
CageLight
Statue
StatueRuined
MediumTorch
OutsideLamp
PoleLantern
SigilBanner
RebelBoots
RebelHelmet
RebelShirt
PowerCoupling
AlienBubbleColumn
AlienFloorBubble
AlienCeilingBubble
AlienAspClimber
AlienSpiderLight
DeadCrusader
TargetPractice		// Shootable, spins when shot
AmmoFiller 

Misc

CloseDoor222		// Closes door with tag 222 when given or picked up
Computer		// Computer, shows "You blew up the computer" and gives QuestItem 27 when killed
Meat			// Turns into a random gib when spawned
ForceFieldGuard		// A dummy item that can only be killed by a Degnin Ore Explosion
Junk			// Turns into random junk when spawned
KlaxonWarningLight	// Klaxon alarm, no special action except it goes to sleep after a short period
OpenDoor222		// Opens door with tag 222 when given or picked up
OpenDoor224		// Opens door with tag 224 when given or picked up
Piston			// Gates, prints "You've blown up the gates!" and gives QuestItem 16 to all players in the game when killed.
PowerCrystal		// Power Crystal, Kills everything less than 512 units away from it, prints "You blew up the Power Crystal!",
// and gives QuestItem 14 when destroyed. Lowers the sector it's in and changes its light to 0. RaiseAlarm // Emits an imaginary sound when given or picked up, alerting nearby monsters TeleportSwirl // Hovers over teleporters and looks tacky Zombie // Looks like a peasant. Stands there, Gibs when killed ZombieSpawner // Spawns a Zombie every certain amount of time

Unclassified

DummyStrifeItem		// Strife item template
SlideshowStarter	// Strife slideshow template
StrifePlayer		// Strife player
FireDroplet		// This is spawned by human targets when killed by fire
StrifeHumanoid		// Strife base class for Strife human actors
StrifeWeapon		// Strife base class for Strife weapons
Bang4Cloud		// Grenade explosion, rises when spawned