Classes:StrifeBishop
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
The Bishop | |||
---|---|---|---|
Actor type | Monster | Game | (Strife) |
DoomEd Number | 187 | Class Name | StrifeBishop |
Conversation ID | 64 | Puzzle Item ID | N/A |
Classes: Actor → StrifeBishop
The Bishop is the second Strife Boss. This tall guy fires homing rockets, and has a little more health than a Crusader.
DECORATE definition
ACTOR StrifeBishop { Health 500 PainChance 128 Speed 8 Radius 40 Height 56 Mass 500 Monster +NOBLOOD +NOTDMATCH +FLOORCLIP +INCOMBAT +NOICEDEATH +NEVERRESPAWN DamageFactor "Fire", 0.5 MinMissileChance 150 MaxDropoffHeight 32 SeeSound "bishop/sight" PainSound "bishop/pain" DeathSound "bishop/death" ActiveSound "bishop/active" DropItem "CrateOfMissiles", 256, 20 Obituary "$OB_STFBISHOP" // "%o was blown away by the Bishop." States { Spawn: MLDR A 10 A_Look Loop See: MLDR AABBCCDD 3 A_Chase Loop Missile: MLDR E 3 A_FaceTarget MLDR F 2 Bright A_CustomMissile("BishopMissile", 64, 0, 0, CMF_AIMOFFSET) Goto See Pain: MLDR D 1 A_Pain Goto See Death: MLDR G 3 Bright MLDR H 5 Bright A_Scream MLDR I 4 Bright A_TossGib MLDR J 4 Bright A_Explode(64, 64, 1, 1) MLDR KL 3 Bright MLDR M 4 Bright A_NoBlocking MLDR N 4 Bright MLDR O 4 Bright A_TossGib MLDR P 4 Bright MLDR Q 4 Bright A_TossGib MLDR R 4 Bright MLDR S 4 Bright A_TossGib MLDR T 4 Bright MLDR U 4 Bright A_TossGib MLDR V 4 Bright A_SpawnItemEx("AlienSpectre2", 0, 0, 0, 0, 0, random[spectrespawn](0, 255)*0.0078125, 0, SXF_NOCHECKPOSITION) Stop } }