Classes:CatacombKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Catacomb key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name CatacombKey
Conversation ID 153, 149, 152 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyCatacombKey

DECORATE definition

ACTOR CatacombKey : StrifeKey
{
  Inventory.Icon "I_TUNL"
  Tag "$TAG_CATACOMBKEY" // "Catacomb Key"; "Tunnel Key" in the Teaser
  Inventory.GiveQuest 28
  Inventory.PickupMessage "$TXT_CATACOMBKEY" // "You picked up the Catacomb Key."
  States
  {
  Spawn:
    TUNL A -1
    Stop
  }
}