Classes:FlameMissile

From ZDoom Wiki
Jump to: navigation, search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Flamethrower flame
Actor type Explosive Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name FlameMissile


Classes: FlameMissile
This actor needs a description.

DECORATE definition

ACTOR FlameMissile
{
  Speed 15
  Height 11
  Radius 8
  Mass 10
  Damage 4
  DamageType Fire
  ReactionTime 8
  Projectile
  -NOGRAVITY
  +STRIFEDAMAGE
  MaxStepHeight 4
  RenderStyle Add
  SeeSound "weapons/flamethrower"
  Obituary "$OB_MPFLAMETHROWER" // "%o was barbecued by %k."

  action native A_FlameDie();

  States
  {
  Spawn:
    FRBL AB 3 Bright
    FRBL C 3 Bright A_Countdown
    Loop
  Death:
    FRBL D 5 Bright A_FlameDie
    FRBL EFGHI 5 Bright
    Stop
  }
}