Classes:FlameMissile

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Flamethrower flame
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name FlameMissile


Classes: FlameMissile
This actor needs a description.

DECORATE definition

ACTOR FlameMissile
{
  Speed 15
  Height 11
  Radius 8
  Mass 10
  Damage 4
  DamageType Fire
  ReactionTime 8
  Projectile
  -NOGRAVITY
  +STRIFEDAMAGE
  MaxStepHeight 4
  RenderStyle Add
  SeeSound "weapons/flamethrower"
  Obituary "$OB_MPFLAMETHROWER" // "%o was barbecued by %k."

  action native A_FlameDie();

  States
  {
  Spawn:
    FRBL AB 3 Bright
    FRBL C 3 Bright A_Countdown
    Loop
  Death:
    FRBL D 5 Bright A_FlameDie
    FRBL EFGHI 5 Bright
    Stop
  }
}