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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Flamethrower flame
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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FlameMissile
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Classes: FlameMissile
This actor needs a description.
ACTOR FlameMissile
{
Speed 15
Height 11
Radius 8
Mass 10
Damage 4
DamageType Fire
ReactionTime 8
Projectile
-NOGRAVITY
+STRIFEDAMAGE
MaxStepHeight 4
RenderStyle Add
SeeSound "weapons/flamethrower"
Obituary "$OB_MPFLAMETHROWER" // "%o was barbecued by %k."
action native A_FlameDie();
States
{
Spawn:
FRBL AB 3 Bright
FRBL C 3 Bright A_Countdown
Loop
Death:
FRBL D 5 Bright A_FlameDie
FRBL EFGHI 5 Bright
Stop
}
}