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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Explosive Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name SpectralLightningH3
Conversation ID 82 Puzzle Item ID N/A

Classes: SpectralLightningBaseSpectralLightningH1SpectralLightningH3

The Second Spectre, The Entity's and the Sub Entity's version of Sigil 2 shots, which have one seventh the base damage as the original, probably for balance reasons.

These projectiles are additionally emitted by SpectralLightningBigBall1 (Sigil 5) and SpectralLightningBigBall2 (the Fifth Spectre and The Entity's version) which fires them 3 at a time, one to its left, another ahead of it, and one to its right, at the same time.

DECORATE definition

ACTOR SpectralLightningH3 : SpectralLightningH1
  Damage 10