Classes:Templar
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Templar | |||
---|---|---|---|
Actor type | Monster | Game | ![]() |
DoomEd Number | 3003 | Class Name | Templar |
Conversation ID | 62, 61, 62 | Puzzle Item ID | N/A |
Classes: Actor → Templar
Templars are Strife enemies. Like Acolytes, they do not attack unless the alarm is active, and you can talk to them while they are idle. They attack by firing a Mauler blast, however this is weaker than the player's weapon. Despite their Mauler being most effective at close ranges, they have a mêlée attack.
DECORATE definition
ACTOR Templar { Health 300 PainChance 100 Speed 8 Radius 20 Height 60 Mass 500 Monster +NOBLOOD +SEESDAGGERS +NOSPLASHALERT MaxDropOffHeight 32 MinMissileChance 200 SeeSound "templar/sight" PainSound "templar/pain" DeathSound "templar/death" ActiveSound "templar/active" CrushPainSound "misc/pcrush" Tag "$TAG_TEMPLAR" // "TEMPLAR" HitObituary "$OB_TEMPLARHIT" // "%o was clawed by a Templar." Obituary "$OB_TEMPLAR" // "%o was vaporized by a Templar." DropItem "EnergyPod" action native A_TemplarAttack(); States { Spawn: PGRD A 5 A_Look2 Loop PGRD B 10 Loop PGRD C 10 Loop PGRD B 10 A_Wander Loop See: PGRD AABBCCDD 3 A_Chase Loop Melee: PGRD E 8 A_FaceTarget PGRD F 8 A_CustomMeleeAttack(random[ReaverMelee](1, 8)*3, "reaver/blade") Goto See Missile: PGRD G 8 Bright A_FaceTarget PGRD H 8 Bright A_TemplarAttack Goto See Pain: PGRD A 2 PGRD A 2 A_Pain Goto See Death: PGRD I 4 A_TossGib PGRD J 4 A_Scream PGRD K 4 A_TossGib PGRD L 4 A_NoBlocking PGRD MN 4 PGRD O 4 A_TossGib PGRD "PQRSTUVWXYZ[" 4 PGRD "\" -1 Stop } }