Classes:StrifeWeapon

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Strife weapon
Actor type Internal Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name StrifeWeapon


Classes: InventoryWeaponStrifeWeapon
 →AssaultGun
 →FlameThrower
 →Mauler
  →Mauler2
 →MiniMissileLauncher
 →PunchDagger
 →StrifeCrossbow
  →StrifeCrossbow2
 →StrifeGrenadeLauncher
  →StrifeGrenadeLauncher2
The base class for all Strife weapons, except the Sigil. AssaultGunStanding is derived from WeaponGiver because it is merely an alternate pickup graphic for the assault gun, not a different weapon.

DECORATE definition

ACTOR StrifeWeapon : Weapon
{
  Weapon.Kickback 100
}