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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Strife weapon
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Actor type
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Internal
|
Game
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(Strife)
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DoomEd Number
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None
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Class Name
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StrifeWeapon
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Classes: Inventory→Weapon→StrifeWeapon
→AssaultGun
→FlameThrower
→Mauler
→Mauler2
→MiniMissileLauncher
→PunchDagger
→StrifeCrossbow
→StrifeCrossbow2
→StrifeGrenadeLauncher
→StrifeGrenadeLauncher2
The base class for all Strife weapons, except the Sigil. AssaultGunStanding is derived from WeaponGiver because it is merely an alternate pickup graphic for the assault gun, not a different weapon.
ACTOR StrifeWeapon : Weapon
{
Weapon.Kickback 100
}