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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Mauler puff
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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MaulerPuff
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Classes: MaulerPuff
This actor needs a description.
In Strife1.wad, the sprites are actually named SHT2* and are renamed at load-time by ZDoom.
ACTOR MaulerPuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
RenderStyle Add
DamageType Disintegrate
States
{
Spawn:
MPUF AB 5
POW1 ABCDE 4
Stop
}
}