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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Mauler puff
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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MaulerPuff
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Classes: MaulerPuff
This actor needs a description.
In Strife1.wad, the sprites are actually named SHT2* and are renamed at load-time by ZDoom.
ACTOR MaulerPuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
RenderStyle Add
DamageType Disintegrate
States
{
Spawn:
MPUF AB 5
POW1 ABCDE 4
Stop
}
}