Classes:Mauler2

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Mauler
Actor type Weapon Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name Mauler2


Classes: InventoryWeaponStrifeWeaponMaulerMauler2
This is one of the two types of Mauler in the game Strife, it fires a green projectile which, upon hitting an object, be it a wall or an enemy, releases a wave of smaller green projectiles which disintegrate foes upon contact, but beware, using this weapon drains your health. In Strife1.wad, the sprites are actually named BLST* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR Mauler2 : Mauler
{
  Weapon.SelectionOrder 3300
  Weapon.AmmoUse1 30
  Weapon.AmmoGive1 0
  Weapon.AmmoType1 "EnergyPod"
  Weapon.SisterWeapon "Mauler"
  Tag "$TAG_MAULER2" // "Mauler"

  action native A_FireMauler2Pre();
  action native A_FireMauler2();

  States
  {
  Ready:
    MAUL IJKL 7 A_WeaponReady
    Loop
  Deselect:
    MAUL I 1 A_Lower
    Loop
  Select:
    MAUL I 1 A_Raise
    Loop
  Fire:
    MAUL I 20 A_FireMauler2Pre
    MAUL J 10 A_Light1
    BLSF A 10 Bright A_FireMauler2 // see MaulerTorpedo
    MAUL B 10 Bright A_Light2
    MAUL C 2
    MAUL D 2 A_Light0
    MAUL E 2 A_ReFire
    Goto Ready
  }
}