|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Explosive barrel
|
Actor type
|
Hazard
|
Game
|
|
DoomEd Number
|
94
|
Class Name
|
ExplosiveBarrel2
|
Conversation ID
|
204
|
Puzzle Item ID
|
N/A
|
Classes: ExplosiveBarrel2
An explosive barrel, like Doom's.
ACTOR ExplosiveBarrel2
{
Health 30
Radius 10
Height 32
+SOLID
+SHOOTABLE
+NOBLOOD
+OLDRADIUSDMG
DeathSound "world/barrelx"
+INCOMBAT
States
{
Spawn:
BART A -1
Stop
Death:
BART B 2 Bright A_Scream
BART CD 2 Bright
BART E 2 Bright A_NoBlocking
BART F 2 Bright A_Explode(64, 64, 1, 1)
BART GHIJ 2 Bright
BART K 3 Bright
BART L -1
Stop
}
}