Classes:ChapelKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Chapel key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 195 Class Name ChapelKey
Conversation ID 152, 148, 151 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyChapelKey

DECORATE definition

ACTOR ChapelKey : StrifeKey
{
  Inventory.Icon "I_CHAP"
  Tag "$TAG_CHAPELKEY" // "Chapel Key"
  Inventory.PickupMessage "$TXT_CHAPELKEY" // "You picked up the Chapel Key."
  States
  {
  Spawn:
    CHAP A -1
    Stop
  }
}