From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Chapel key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 195 Class Name ChapelKey
Conversation ID 152, 148, 151 Puzzle Item ID N/A

Classes: InventoryKeyStrifeKeyChapelKey

DECORATE definition

ACTOR ChapelKey : StrifeKey
  Inventory.Icon "I_CHAP"
  Tag "$TAG_CHAPELKEY" // "Chapel Key"
  Inventory.PickupMessage "$TXT_CHAPELKEY" // "You picked up the Chapel Key."
    CHAP A -1