Classes:SpectralLightningBase

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Spectral lightning
Actor type Explosive Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name SpectralLightningBase


Classes: SpectralLightningBase
 →SpectralLightningBall1
  →SpectralLightningBall2
 →SpectralLightningDeath1
  →SpectralLightningBigV1
   →SpectralLightningBigV2
  →SpectralLightningSpot
 →SpectralLightningDeath2
  →SpectralLightningBigBall1
   →SpectralLightningBigBall2
 →SpectralLightningDeathShort
  →SpectralLightningV1
   →SpectralLightningV2
 →SpectralLightningH1
  →SpectralLightningH2
  →SpectralLightningH3

The base class for attacks used by The Sigil of the One God, whether they are the Player's attacks or those of a Spectral Monster. The base class also has a bit of explosive radius for their impact, although not all of their inheritors use said explosive damage.

DECORATE definition

ACTOR SpectralLightningBase
{
  +NOTELEPORT
  +ACTIVATEIMPACT
  +ACTIVATEPCROSS
  +STRIFEDAMAGE
  MaxStepHeight 4
  RenderStyle Add
  SeeSound "weapons/sigil"
  DeathSound "weapons/sigilhit"
  States
  {
  Death:
    ZAP1 B 3 A_Explode(32, 32)
    ZAP1 A 3 A_AlertMonsters
    ZAP1 BCDEFE 3
    ZAP1 DCB 2
    ZAP1 A 1
    Stop
  }
}