Classes:CoreKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Core key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 236 Class Name CoreKey
Conversation ID 155, 151, 154 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyCoreKey

DECORATE definition

ACTOR CoreKey : StrifeKey
{
  Inventory.Icon "I_GOID"
  Tag "$TAG_COREKEY" // "Core Key"; "New Key1" in the Teaser
  Inventory.PickupMessage "$TXT_COREKEY" // "You picked up the Core Key."
  States
  {
  Spawn:
    GOID A -1
    Stop
  }
}