Classes:CoreKey
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Core key | |||
---|---|---|---|
Actor type | Key | Game | ![]() |
DoomEd Number | 236 | Class Name | CoreKey |
Conversation ID | 155, 151, 154 | Puzzle Item ID | N/A |
Classes: Inventory→Key→StrifeKey→CoreKey
DECORATE definition
ACTOR CoreKey : StrifeKey { Inventory.Icon "I_GOID" Tag "$TAG_COREKEY" // "Core Key"; "New Key1" in the Teaser Inventory.PickupMessage "$TXT_COREKEY" // "You picked up the Core Key." States { Spawn: GOID A -1 Stop } }