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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Health training
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Actor type
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Token
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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HealthTraining
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Conversation ID
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309
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Puzzle Item ID
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N/A
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Classes: Inventory→HealthTraining
A paper from Macil that approves you to receive a medical implant that upgrades your health and melee attack damage.
ACTOR HealthTraining : Inventory native
{
+FLOORCLIP
+INVENTORY.INVBAR
+INVENTORY.UNDROPPABLE
Inventory.MaxAmount 100
Tag "$TAG_HEALTHTRAINING" // "Toughness"
Inventory.Icon "I_HELT"
States
{
Spawn:
HELT A -1
Stop
}
}