From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Health training
Actor type Token Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name HealthTraining
Conversation ID 309 Puzzle Item ID N/A

Classes: InventoryHealthTraining
A paper from Macil that approves you to receive a medical implant that upgrades your health and melee attack damage.

DECORATE definition

ACTOR HealthTraining : Inventory native
  Inventory.MaxAmount 100
  Tag "$TAG_HEALTHTRAINING" // "Toughness"
  Inventory.Icon "I_HELT"
    HELT A -1