Classes:SeveredHand

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Severed hand
Actor type Key Game MiniStrifeLogoIcon.png
DoomEd Number 91 Class Name SeveredHand
Conversation ID 138, 134, 137 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeySeveredHand

DECORATE definition

ACTOR SeveredHand : StrifeKey
{
  Inventory.Icon "I_HAND"
  Tag "$TAG_SEVEREDHAND" // "Severed Hand"
  Inventory.GiveQuest 12
  Inventory.PickupMessage "$TXT_SEVEREDHAND" // "You picked up the Severed Hand."
  States
  {
  Spawn:
    HAND A -1
    Stop
  }
}