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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Severed hand
|
Actor type
|
Key
|
Game
|
(Strife)
|
DoomEd Number
|
91
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Class Name
|
SeveredHand
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Conversation ID
|
138, 134, 137
|
Puzzle Item ID
|
N/A
|
Classes: Inventory→Key→StrifeKey→SeveredHand
ACTOR SeveredHand : StrifeKey
{
Inventory.Icon "I_HAND"
Tag "$TAG_SEVEREDHAND" // "Severed Hand"
Inventory.GiveQuest 12
Inventory.PickupMessage "$TXT_SEVEREDHAND" // "You picked up the Severed Hand."
States
{
Spawn:
HAND A -1
Stop
}
}