Classes:SeveredHand

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Severed hand
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 91 Class Name SeveredHand
Conversation ID 138, 134, 137 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeySeveredHand

DECORATE definition

ACTOR SeveredHand : StrifeKey
{
  Inventory.Icon "I_HAND"
  Tag "$TAG_SEVEREDHAND" // "Severed Hand"
  Inventory.GiveQuest 12
  Inventory.PickupMessage "$TXT_SEVEREDHAND" // "You picked up the Severed Hand."
  States
  {
  Spawn:
    HAND A -1
    Stop
  }
}