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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Explosive Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name SpectralLightningH1
Conversation ID 78 Puzzle Item ID N/A

Classes: SpectralLightningBaseSpectralLightningH1

The Player's version of Sigil 2 shots, which are at least three and a half times strong than any other version. Probably for balance purposes. It also leaves a "tail" like afterimage of itself behind it as it travels.

DECORATE definition

ACTOR SpectralLightningH1 : SpectralLightningBase
  Speed 30
  Radius 8
  Height 16
  Damage 70

  action native A_SpectralLightningTail();

    ZAP6 A 4 Bright
    ZAP6 BC 4 Bright A_SpectralLightningTail