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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Classes: StrifeHumanoid→Acolyte→AcolyteToBe
An acolyte in the middle of a transformation process. Their native function A_HideDecepticon causes them to promptly turn into finished acolytes. It will also make them start attacking the player.
ACTOR AcolyteToBe : Acolyte
{
Health 61
Radius 20
Height 56
DeathSound "becoming/death"
-COUNTKILL
-ISMONSTER
action native A_HideDecepticon();
States
{
Spawn:
ARMR A -1
Stop
Pain:
ARMR A -1 A_HideDecepticon
Stop
Death:
Goto XDeath
}
}