Classes:PhosphorousGrenade

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
White phosphorous grenade
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name PhosphorousGrenade
Conversation ID 107 Puzzle Item ID N/A


Classes: PhosphorousGrenade
This actor needs a description.

DECORATE definition

ACTOR PhosphorousGrenade
{
  Speed 15
  Radius 13
  Height 13
  Mass 20
  Damage 1
  ReactionTime 40
  Projectile
  -NOGRAVITY
  +STRIFEDAMAGE
  +BOUNCEONACTORS
  +EXPLODEONWATER
  BounceType "Doom"
  MaxStepHeight 4
  BounceFactor 0.5
  BounceCount 2
  SeeSound "weapons/phgrenadeshoot"
  DeathSound "weapons/phgrenadebang"
  Obituary "$OB_MPPHOSPHOROUSGRENADE" // "%o took a flame bath in %k's phosphorous pyre."
  States
  {
  Spawn:
    GRIN AB 3 A_Countdown
    Loop
  Death:
    BNG3 A 2 A_SpawnItemEx("PhosphorousFire")
    Stop
  }
}