Classes:PunchDagger

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Punch dagger
Actor type Weapon Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name PunchDagger


Classes: InventoryWeaponStrifeWeaponPunchDagger

The Strife Rebel's default weapon. This weapon is generally similar to the Doom fist, with the exception that Stamina Upgrades increase the damage dealt. One side effect of this function is that the attacked actor will always be placed, unconditionally, into its pain state if it has one.

If the target has a Pain.Dagger state, it will go to this one preferentially to the normal Pain state.

DECORATE definition

ACTOR PunchDagger : StrifeWeapon
{
  Weapon.SelectionOrder 3900
  +WEAPON.NOALERT
  Obituary "$OB_MPPUNCHDAGGER" // "%o was unwittingly backstabbed by %k."
  Tag "$TAG_PUNCHDAGGER" // "Dagger"

  action native A_JabDagger();

  States
  {
  Ready:
    PNCH A 1 A_WeaponReady
    Loop
  Deselect:
    PNCH A 1 A_Lower
    Loop
  Select:
    PNCH A 1 A_Raise
    Loop
  Fire:
    PNCH B 4
    PNCH C 4 A_JabDagger
    PNCH D 5
    PNCH C 4
    PNCH B 5 A_ReFire
    Goto Ready
  }
}