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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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SpectralLightningDeath1
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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SpectralLightningDeath1
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Classes: SpectralLightningBase→SpectralLightningDeath1
→SpectralLightningBigV1
→SpectralLightningBigV2
→SpectralLightningSpot
A variant of SpectralLightningBase that skips the first frame of it's death animation.
ACTOR SpectralLightningDeath1 : SpectralLightningBase
{
States
{
Death:
Goto Super::Death+1
}
}