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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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SpectralLightningDeath1
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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SpectralLightningDeath1
|
Classes: SpectralLightningBase→SpectralLightningDeath1
→SpectralLightningBigV1
→SpectralLightningBigV2
→SpectralLightningSpot
A variant of SpectralLightningBase that skips the first frame of it's death animation.
ACTOR SpectralLightningDeath1 : SpectralLightningBase
{
States
{
Death:
Goto Super::Death+1
}
}