Classes:StrifeCrossbow2

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Crossbow
Actor type Weapon Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name StrifeCrossbow2


Classes: InventoryWeaponStrifeWeaponStrifeCrossbowStrifeCrossbow2
The crossbow's second mode, this fires poisoned bolts. These are about as useful as a scrunched up ball of paper against mechanical opponents, but are fatal (and stealthy!) to humans and humanoids.

DECORATE definition

ACTOR StrifeCrossbow2 : StrifeCrossbow
{
  Weapon.SelectionOrder 2700
  Weapon.AmmoUse1 1
  Weapon.AmmoGive1 0
  Weapon.AmmoType1 "PoisonBolts"
  Weapon.SisterWeapon "StrifeCrossbow"
  Tag "$TAG_STRIFECROSSBOW2" // "Crossbow"
  States
  {
  Ready:
    XBOW H 1 A_WeaponReady
    Loop
  Deselect:
    XBOW H 1 A_Lower
    Loop
  Select:
    XBOW H 1 A_Raise
    Loop
  Fire:
    XBOW H 3
    XBOW B 6 A_FireArrow("PoisonBolt")
    XBOW C 4
    XBOW D 6
    XBOW E 3
    XBOW I 5
    XBOW J 5 A_CheckReload
    Goto Ready
  Flash:
    Stop
  }
}