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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Power3 key
|
Actor type
|
Key
|
Game
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(Strife)
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DoomEd Number
|
None
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Class Name
|
Power3Key
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Conversation ID
|
141, 137, 140
|
Puzzle Item ID
|
N/A
|
Classes: Inventory→Key→StrifeKey→Power3Key
ACTOR Power3Key : StrifeKey
{
Inventory.Icon "I_PWR3"
Tag "$TAG_POWER3KEY" // "Power3 Key"
Inventory.PickupMessage "$TXT_POWER3KEY" // "You picked up the Power3 Key."
States
{
Spawn:
PWR3 A -1
Stop
}
}