Classes:IDCard

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Identification card
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 13 Class Name IDCard
Conversation ID 143, 139, 142 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyIDCard

DECORATE definition

ACTOR IDCard : StrifeKey
{
  Inventory.Icon "I_CRD2"
  Tag "$TAG_IDCARD" // "ID Card"
  Inventory.PickupMessage "$TXT_IDCARD" // "You picked up the ID Card."
  States
  {
  Spawn:
    CRD2 A -1
    Stop
  }
}