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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
The Bishop's spectre
Actor type Monster Game MiniStrifeLogoIcon.png
DoomEd Number 75 Class Name AlienSpectre2
Conversation ID 70 Puzzle Item ID N/A

Classes: SpectralMonsterAlienSpectre1AlienSpectre2

The spectre possesing the Bishop. It can only be hurt by the sigil and fires sigil2 blasts.

DECORATE definition

ACTOR AlienSpectre2 : AlienSpectre1
  Health 1200
  PainChance 50
  Radius 24
  DropItem "Sigil2"
    ALN1 F 4 A_FaceTarget
    ALN1 I 4 A_CustomMissile("SpectralLightningH3", 32, 0)
    ALN1 E 4
    Goto See+10