Classes:MilitaryID

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Military ID
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name MilitaryID
Conversation ID 146, 142, 145 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyMilitaryID

DECORATE definition

ACTOR MilitaryID : StrifeKey
{
  Inventory.Icon "I_GYID"
  Tag "$TAG_MILITARYID" // "Military ID"
  Inventory.PickupMessage "$TXT_MILITARYID" // "You picked up the Military ID."
  States
  {
  Spawn:
    GYID A -1
    Stop
  }
}