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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Actor type Powerup Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2026 Class Name StrifeMap
Spawn ID 137 Identifier T_COMPUTERMAP
Conversation ID 164, 160, 163 Puzzle Item ID N/A

Classes: InventoryMapRevealerSuperMap
Strife's map. Reveals all the unexplored areas with gray lines. In Strife1.wad, the sprites are actually named PMAP* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR StrifeMap : MapRevealer
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_STRIFEMAP" // "You picked up the map."
    SMAP AB 6 Bright