Classes:StrifeMap

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Map
Actor type Powerup Game MiniStrifeLogoIcon.png
DoomEd Number 2026 Class Name StrifeMap
Spawn ID 137 Identifier T_COMPUTERMAP
Conversation ID 164, 160, 163 Puzzle Item ID N/A


Classes: InventoryMapRevealerSuperMap
Strife's map. Reveals all the unexplored areas with gray lines. In Strife1.wad, the sprites are actually named PMAP* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR StrifeMap : MapRevealer
{
  +FLOORCLIP
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_STRIFEMAP" // "You picked up the map."
  States
  {
  Spawn:
    SMAP AB 6 Bright
    Loop
  }
}