Classes:StrifeMap

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Map
Actor type Powerup Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2026 Class Name StrifeMap
Spawn ID 137 Identifier T_COMPUTERMAP
Conversation ID 164, 160, 163 Puzzle Item ID N/A


Classes: InventoryMapRevealerSuperMap
Strife's map. Reveals all the unexplored areas with gray lines. In Strife1.wad, the sprites are actually named PMAP* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR StrifeMap : MapRevealer
{
  +FLOORCLIP
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_STRIFEMAP" // "You picked up the map."
  States
  {
  Spawn:
    SMAP AB 6 Bright
    Loop
  }
}