Classes:Loremaster

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
The Loremaster
Actor type Monster Game MiniStrifeLogoIcon.png
DoomEd Number 12 Class Name Loremaster
Conversation ID 66, 63, 64 Puzzle Item ID N/A


Classes: ActorLoremaster
The Loremaster is the last of the five Sigil-possessing bosses in Strife (or the fourth, depending if you already killed the Oracle). He fires a chain which doesn't do much damage, although it pulls you away. This makes it extremely dangerous as you can lose a lot of health due to falling damage.

DECORATE definition

ACTOR Loremaster
{
  Health 800
  Speed 10
  Radius 15
  Height 56
  FloatSpeed 5
  Monster
  +FLOAT
  +NOBLOOD
  +NOGRAVITY
  +NOTDMATCH
  +FLOORCLIP
  +NOBLOCKMONST
  +INCOMBAT
  +LOOKALLAROUND
  +NOICEDEATH
  +NEVERRESPAWN
  DamageFactor "Fire", 0.5
  MinMissileChance 150
  Tag "$TAG_PRIEST" // "PRIEST"
  SeeSound "loremaster/sight"
  AttackSound "loremaster/attack"
  PainSound "loremaster/pain"
  DeathSound "loremaster/death"
  ActiveSound "loremaster/active"
  Obituary "$OB_LOREMASTER" // "%o couldn't escape from the Lore Master's grasp."
  DropItem "Junk"
  States
  {
  Spawn:
    PRST A 10 A_Look
    PRST B 10 A_SentinelBob
    Loop
  See:
    PRST A 4 A_Chase
    PRST A 4 A_SentinelBob
    PRST B 4 A_Chase
    PRST B 4 A_SentinelBob
    PRST C 4 A_Chase
    PRST C 4 A_SentinelBob
    PRST D 4 A_Chase
    PRST D 4 A_SentinelBob
    Loop
  Melee:
    PRST E 4 A_FaceTarget
    PRST F 4 A_CustomMeleeAttack((random[SpectreMelee](0, 255)&9)*5)
    PRST E 4 A_SentinelBob
    Goto See
  Missile:
    PRST E 4 A_FaceTarget
    PRST F 4 A_CustomMissile("LoreShot", 32, 0)
    PRST E 4 A_SentinelBob
    Goto See
  Death:
    PDED A 6
    PDED B 6 A_Scream
    PDED C 6
    PDED D 6 A_Fall
    PDED E 6
    PDED FGHIJIJIJKL 5
    PDED MNOP 4
    PDED Q 4 A_SpawnItemEx("AlienSpectre5", 0, 0, 0, 0, 0, random[spectrespawn](0, 255)*0.0078125, 0, SXF_NOCHECKPOSITION)
    PDED RS 4
    PDED T -1
    Stop
  }
}