|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Strife zap
|
Actor type
|
Internal
|
Game
|
(Strife)
|
DoomEd Number
|
None
|
Class Name
|
StrifeZap1
|
Classes: StrifeZap1
→ElectricBolt
Base class for Strife's electric bolt. Why it needs a base class for just one class is beyond me.
ACTOR StrifeZap1
{
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
States
{
Spawn:
Death:
ZAP1 A 3 A_AlertMonsters
ZAP1 BCDEFE 3
ZAP1 DCB 2
ZAP1 A 1
Stop
}
}