Classes:PrisonPass
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Prison pass | |||
---|---|---|---|
Actor type | Key | Game | (Strife) |
DoomEd Number | None | Class Name | PrisonPass |
Conversation ID | 304, 286, 303 | Puzzle Item ID | N/A |
Classes: Inventory→Key→PrisonPass
Picking up this actor opens door 223.
DECORATE definition
ACTOR PrisonPass : Key native { Inventory.Icon "I_TOKN" Tag "$TAG_PRISONPASS" // "Prison Pass" Inventory.PickupMessage "$TXT_PRISONPASS" // "You picked up the Prison pass." States { Spawn: TOKN A -1 Stop } }