Classes:PrisonPass

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Prison pass
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name PrisonPass
Conversation ID 304, 286, 303 Puzzle Item ID N/A


Classes: InventoryKeyPrisonPass Picking up this actor opens door 223.

DECORATE definition

ACTOR PrisonPass : Key native
{
  Inventory.Icon "I_TOKN"
  Tag "$TAG_PRISONPASS" // "Prison Pass"
  Inventory.PickupMessage "$TXT_PRISONPASS" // "You picked up the Prison pass."
  States
  {
  Spawn:
    TOKN A -1
    Stop
  }
}