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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Classes: Inventory→Ammo→ClipOfBullets→BoxOfBullets
Strife's box of bullets contains five times the amount of ammunition for the assault gun as a clip does. Not to be confused with Doom's own box of bullets.
ACTOR BoxOfBullets : ClipOfBullets
{
Inventory.Amount 50
Tag "$TAG_BOXOFBULLETS" // "Ammo"
Inventory.PickupMessage "$TXT_BOXOFBULLETS" // "You picked up the box of bullets."
States
{
Spawn:
BBOX A -1
Stop
}
}