Classes:Macil2
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Macil | |||
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Actor type | Monster | Game | (Strife) |
DoomEd Number | 200 | Class Name | Macil2 |
Conversation ID | 50, 49, 50 | Puzzle Item ID | N/A |
Classes: Macil1→Macil2
Macil is the brave leader of The Front, sworn to fight for freedom and justice... and the creepy alien that's taken over his brain! This particular variation on Macil can be killed — but not by SpectralLightningV1 or SpectralLightningV2, so you need at least a second-phase Sigil to hurt him.
DECORATE definition
ACTOR Macil2 : Macil1 { PainChance 200 +COUNTKILL +SPECTRAL -NODAMAGE Tag "$TAG_MACIL2" // "MACIL" DeathSound "macil/slop" DropItem "None" DamageFactor "SpectralLow", 0 States { Missile: LEAD E 4 A_FaceTarget LEAD F 4 Bright A_ShootGun LEAD E 2 A_SentinelRefire Loop Death: LEAD G 5 LEAD H 5 A_Scream LEAD IJ 4 LEAD K 3 LEAD L 3 A_NoBlocking LEAD MNOPQRSTUV 3 LEAD W 3 A_SpawnItemEx("AlienSpectre4", 0, 0, 0, 0, 0, random[spectrespawn](0, 255)*0.0078125, 0, SXF_NOCHECKPOSITION) LEAD X -1 Stop } }