Classes:CrateOfMissiles

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Mini missiles
Actor type Ammo Game MiniStrifeLogoIcon.png
DoomEd Number 2046 Class Name MiniMissiles
Spawn ID 141 Identifier T_ROCKETBOX
Conversation ID 182, 176, 180 Puzzle Item ID N/A


Classes: InventoryAmmoMiniMissilesCrateOfMissiles

A box of twenty mini-missiles for the mini-missile launcher. Not to be confused with Doom's own box of rockets.

DECORATE definition

ACTOR CrateOfMissiles : MiniMissiles
{
  Inventory.Amount 20
  Tag "$TAG_CRATEOFMISSILES" // "Crate of Missiles"
  Inventory.PickupMessage "$TXT_CRATEOFMISSILES" // "You picked up the crate of missiles."
  States
  {
  Spawn:
    ROKT A -1
    Stop
  }
}