|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Gun training
|
Actor type
|
Token
|
Game
|
(Strife)
|
DoomEd Number
|
None
|
Class Name
|
GunTraining
|
Conversation ID
|
310
|
Puzzle Item ID
|
N/A
|
Classes: Inventory→GunTraining
A paper from Macil that approves you to receive weapons training.
ACTOR GunTraining : Inventory
{
+FLOORCLIP
+INVENTORY.INVBAR
+INVENTORY.UNDROPPABLE
Inventory.MaxAmount 100
Tag "$TAG_GUNTRAINING" // "Accuracy"
Inventory.Icon "I_GUNT"
States
{
Spawn:
GUNT A -1
Stop
}
}