Classes:NewKey5

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
New key 5
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name NewKey5
Conversation ID 159, 155, 158 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyNewKey5

An unused key.

DECORATE definition

ACTOR NewKey5 : StrifeKey
{
  Inventory.Icon "I_BLTK"
  Tag "$TAG_NEWKEY5" // "New Key5"
  Inventory.PickupMessage "$TXT_NEWKEY5" // "You picked up the New Key5."
  States
  {
  Spawn:
    BLTK A -1
    Stop
  }
}