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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Oracle key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 61 Class Name OracleKey
Conversation ID 145, 141, 144 Puzzle Item ID N/A

Classes: InventoryKeyStrifeKeyOracleKey

DECORATE definition

ACTOR OracleKey : StrifeKey
  Inventory.Icon "I_ORAC"
  Tag "$TAG_ORACLEKEY" // "Oracle Key"
  Inventory.PickupMessage "$TXT_ORACLEKEY" // "You picked up the Oracle Key."
    ORAC A -1