|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Dummy Strife item
|
Actor type
|
Internal
|
Game
|
(Strife)
|
DoomEd Number
|
None
|
Class Name
|
DummyStrifeItem
|
Classes: Inventory→DummyStrifeItem
→AmmoFillup
→CloseDoor222
→HealthFillup
→OpenDoor222
→OpenDoor224
→RaiseAlarm
→SlideshowStarter
→UpgradeAccuracy
→UpgradeStamina
These items are just used by Strife to perform scripted actions and cannot be held. They probably wouldn't exist if Strife had been made with the Hexen engine, as ACS would have been used instead.
ACTOR DummyStrifeItem : Inventory native
{
States
{
Spawn:
TOKN A -1
Stop
}
}