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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Big and strong vertical spectral lightning
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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SpectralLightningBigV1
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Conversation ID
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89
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Puzzle Item ID
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N/A
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Classes: SpectralLightningBase→SpectralLightningDeath1→SpectralLightningBigV1
→SpectralLightningBigV2
The Player's version of Sigil 4 shots, which have double the base damage as the versions the 4th Spectre and The Entity use, probably for balance reasons.
ACTOR SpectralLightningBigV1 : SpectralLightningDeath1
{
Speed 28
Radius 8
Height 16
Damage 120
Projectile
+SPECTRAL
States
{
Spawn:
ZOT2 ABCDE 4 Bright A_Tracer2
Loop
}
}