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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Governor's key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name GovsKey
Conversation ID 134, 130, 133 Puzzle Item ID N/A

Classes: InventoryKeyStrifeKeyGovsKey

This is the Governor's key in Strife, but the Rebel key in the Strife teaser.

DECORATE definition

ACTOR GovsKey : StrifeKey
  Inventory.Icon "I_REBL"
  Tag "$TAG_GOVSKEY" // "Govs Key"; "Rebel Key" in the Teaser
  Inventory.PickupMessage "$TXT_GOVSKEY" // "You picked up the Govs Key."
    REBL A -1