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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Beldin's ring
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Actor type
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Quest item
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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BeldinsRing
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Conversation ID
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173, 165, 169
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Puzzle Item ID
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N/A
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Classes: Inventory→BeldinsRing
A quest item. You must bring it to Rowan to complete the first quest of the game.
ACTOR BeldinsRing : Inventory
{
+NOTDMATCH
+FLOORCLIP
+INVENTORY.INVBAR
Tag "$TAG_BELDINSRING" // "Ring"
Inventory.Icon "I_RING"
Inventory.GiveQuest 1
Inventory.PickupMessage "$TXT_BELDINSRING" // "You picked up the ring."
States
{
Spawn:
RING A -1
Stop
}
}