Classes:Gold50

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Money
Actor type Quest item Game MiniStrifeLogoIcon.png
DoomEd Number 140 Class Name Gold50
Conversation ID 171, 164, 168 Puzzle Item ID N/A


Classes: InventoryCoinGold50

A chest full of coins. Worth 50 gold.

DECORATE definition

ACTOR Gold50 : Coin
{
  Inventory.Amount 50
  Tag "$TAG_50GOLD" // "50 gold"
  Inventory.PickupMessage "$TXT_50GOLD" // "You picked up 50 gold."
  States
  {
  Spawn:
    CHST A -1
    Stop
  }
}