Classes:RedCrystalKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Red crystal key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 192 Class Name RedCrystalKey
Conversation ID 150, 146, 149 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyRedCrystalKey

DECORATE definition

ACTOR RedCrystalKey : StrifeKey
{
  Inventory.Icon "I_RCRY"
  Tag "$TAG_REDCRYSTALKEY" // "Red Crystal Key"
  Inventory.PickupMessage "$TXT_REDCRYSTAL" // "You picked up the Red Crystal Key."
  States
  {
  Spawn:
    RCRY A -1 Bright
    Stop
  }
}