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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Classes: StrifeHumanoid→Peasant→Peasant8
A peasant with a gray-colored tunic.
| Map |
Name |
Notes
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| MAP04 |
Sammis |
Technician in the room next to the room with the power crystal.
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| MAP05 |
Judge Wolenick |
The second overseer of the prison, on the very end. Needs to be killed in order to progress.
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ACTOR Peasant8 : Peasant
{
Translation 2
}