Classes:IDBadge

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Identification badge
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 184 Class Name IDBadge
Conversation ID 136, 132, 135 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyIDBadge

DECORATE definition

ACTOR IDBadge : StrifeKey
{
  Inventory.Icon "I_CRD1"
  Tag "$TAG_IDBADGE" // "ID Badge"
  Inventory.PickupMessage "$TXT_IDBADGE" // "You picked up the ID Badge."
  States
  {
  Spawn:
    CRD1 A -1
    Stop
  }
}