Classes:MiniMissile
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Mini-missile | |||
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Actor type | Explosive | Game | (Strife) |
DoomEd Number | None | Class Name | MiniMissile |
Conversation ID | 99 | Puzzle Item ID | N/A |
Classes: MiniMissile
This actor needs a description.
In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.
DECORATE definition
ACTOR MiniMissile { Speed 20 Radius 10 Height 14 Damage 10 Projectile +STRIFEDAMAGE MaxStepHeight 4 SeeSound "weapons/minimissile" DeathSound "weapons/minimissilehit" Obituary "$OB_MPMINIMISSILELAUNCHER" // "%o gulped down %k's missile." States { Spawn: MICR A 6 Bright A_RocketInFlight Loop Death: SMIS A 0 Bright A_SetTranslucent(1, 1) SMIS A 0 Bright // State left for savegame compatibility SMIS A 5 Bright A_Explode(64, 64, 1, 1) SMIS B 5 Bright SMIS C 4 Bright SMIS DEFG 2 Bright Stop } }