Classes:AssaultGun
Jump to navigation
Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Assault gun | |||
---|---|---|---|
Actor type | Weapon | Game | (Strife) |
DoomEd Number | 2002 | Class Name | AssaultGun |
Conversation ID | 188, 182, 186 | Puzzle Item ID | N/A |
Classes: Inventory→Weapon→StrifeWeapon→AssaultGun
An assault rifle. Fairly innaccurate by default, but can be improved in this regard by Accuracy Upgrades.
DECORATE definition
ACTOR AssaultGun : StrifeWeapon { +FLOORCLIP Weapon.SelectionOrder 600 Weapon.AmmoUse1 1 Weapon.AmmoGive1 20 Weapon.AmmoType1 "ClipOfBullets" Inventory.Icon "RIFLA0" Tag "$TAG_ASSAULTGUN" // "Assault Gun" Inventory.PickupMessage "$TXT_ASSAULTGUN" // "You picked up the assault gun." Obituary "$OB_MPASSAULTGUN" // "%o was drilled full of holes by %k's assault gun." States { Spawn: RIFL A -1 Stop Ready: RIFG A 1 A_WeaponReady Loop Deselect: RIFG B 1 A_Lower Loop Select: RIFG A 1 A_Raise Loop Fire: RIFF AB 3 A_FireAssaultGun RIFG D 3 A_FireAssaultGun RIFG C 0 A_ReFire RIFG B 2 A_Light0 Goto Ready } }