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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Guard uniform
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Actor type
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Quest item
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Game
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DoomEd Number
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90
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Class Name
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GuardUniform
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Conversation ID
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162, 158, 161
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Puzzle Item ID
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N/A
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Classes: Inventory→GuardUniform
A dark green uniform from an Acolyte found in MAP02: Town guarding the locked sewers entrance. Weran wants you to get that uniform so one his minions can wear it and leave the entrance open.
ACTOR GuardUniform : Inventory
{
+FLOORCLIP
+INVENTORY.INVBAR
Tag "$TAG_GUARDUNIFORM" // "Guard Uniform"
Inventory.Icon "I_UNIF"
Inventory.PickupMessage "$TXT_GUARDUNIFORM" // "You picked up the Guard Uniform."
Inventory.GiveQuest 15
States
{
Spawn:
UNIF A -1
Stop
}
}