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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Programmer level ender
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Actor type
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Quest item
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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ProgLevelEnder
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Classes: Inventory→ProgLevelEnder
When given to the player, this item fades the viewpoint to black, ends the level, and fades back to full view at the start of the next level.
ACTOR ProgLevelEnder : Inventory native
{
+INVENTORY.UNDROPPABLE
}