From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Stick in water
Actor type Decoration Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 215 Class Name StickInWater
Conversation ID 254 Puzzle Item ID N/A

Classes: StickInWater
A small non-blocking stick found in water. In Strife1.wad, the sprites are actually named LOGG* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR StickInWater
  ActiveSound "world/river"
    LOGW ABCD 5 A_LoopActiveSound