Classes:Power1Key

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Power1 key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name Power1Key
Conversation ID 139, 135, 138 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyPower1Key

DECORATE definition

ACTOR Power1Key : StrifeKey
{
  Inventory.Icon "I_PWR1"
  Tag "$TAG_POWER1KEY" // "Power1 Key"
  Inventory.PickupMessage "$TXT_POWER1KEY" // "You picked up the Power1 Key."
  States
  {
  Spawn:
    PWR1 A -1
    Stop
  }
}