Classes:Power1Key

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Power1 key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name Power1Key
Conversation ID 139, 135, 138 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyPower1Key

DECORATE definition

ACTOR Power1Key : StrifeKey
{
  Inventory.Icon "I_PWR1"
  Tag "$TAG_POWER1KEY" // "Power1 Key"
  Inventory.PickupMessage "$TXT_POWER1KEY" // "You picked up the Power1 Key."
  States
  {
  Spawn:
    PWR1 A -1
    Stop
  }
}