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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Macil's spectre
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Actor type
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Monster
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Game
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DoomEd Number
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167
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Class Name
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AlienSpectre4
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Conversation ID
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72
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Puzzle Item ID
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N/A
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Classes: SpectralMonster→AlienSpectre1→AlienSpectre4
The spectre possessing Macil. Requires Sigil to hurt and fires Sigil4 attacks. Should be fought after the Oracle for the good ending, or you'll have one less Sigil piece to fight him.
ACTOR AlienSpectre4 : AlienSpectre1
{
Health 1700
PainChance 50
Radius 24
DropItem "Sigil4"
States
{
Missile:
ALN1 F 4 A_FaceTarget
ALN1 I 4 A_CustomMissile("SpectralLightningBigV2", 32, 0)
ALN1 E 4
Goto See+10
}
}